Re: Animation ด้วย Unity 5
Posted: 15 Mar 2018, 16:58
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Apple ARKit Revealed: Augmented and Mixed Reality for iPhone and iPad Paperback
What You'll Learn
Create AR applications using Sprite Kit, Scene Kit, and Metal2
Enhance your applications with Hit-Testing, sound, and animation
Build positional tracking into your applications so that users can move around
Implement Visual Inertial Odometry (VIO) techniques for object placement and positioning
Integrate with popular 3D and 2D engines such as Unity3D and Unreal
Become familiar with “scene understanding” and why it matters in AR applications
Who This Book Is For
Developers looking to get started with ARKit as quickly as possible. The book is especially aimed at those looking to get an app to market quickly in order to showcase their AR skills or to target a fast-emerging opportunity.
Learn ARCore - Fundamentals of Google ARCore: Create next generation Augmented Reality and Mixed Reality apps with ARCore Paperback
What you will learn
Build and deploy your Augmented Reality app to Android, Web and Unity platforms
Implement ARCore to identify and visualize objects as point clouds, planes, surfaces and/or meshes
Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java
Create light levels from ARCore and create a C# script to watch and propagate lighting changes across the scene
Develop graphic shaders that react to changes in lighting and map the environment to place objects in Unity/C#
Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience
Who This Book Is For
The ideal target audience for this book would be Web and Mobile developers who have broad programming knowledge on Java or JavaScript or C# and who want to develop Augmented Reality applications. No previous AR development experience will be necessary.
What You'll Learn
Create AR applications using Sprite Kit, Scene Kit, and Metal2
Enhance your applications with Hit-Testing, sound, and animation
Build positional tracking into your applications so that users can move around
Implement Visual Inertial Odometry (VIO) techniques for object placement and positioning
Integrate with popular 3D and 2D engines such as Unity3D and Unreal
Become familiar with “scene understanding” and why it matters in AR applications
Who This Book Is For
Developers looking to get started with ARKit as quickly as possible. The book is especially aimed at those looking to get an app to market quickly in order to showcase their AR skills or to target a fast-emerging opportunity.
Learn ARCore - Fundamentals of Google ARCore: Create next generation Augmented Reality and Mixed Reality apps with ARCore Paperback
What you will learn
Build and deploy your Augmented Reality app to Android, Web and Unity platforms
Implement ARCore to identify and visualize objects as point clouds, planes, surfaces and/or meshes
Explore advanced concepts of environmental understanding using Google ARCore and OpenGL ES with Java
Create light levels from ARCore and create a C# script to watch and propagate lighting changes across the scene
Develop graphic shaders that react to changes in lighting and map the environment to place objects in Unity/C#
Integrate motion tracking with the Web ARCore API and Google Street View to create a combined AR/VR experience
Who This Book Is For
The ideal target audience for this book would be Web and Mobile developers who have broad programming knowledge on Java or JavaScript or C# and who want to develop Augmented Reality applications. No previous AR development experience will be necessary.